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New arrows & crate, changes to key locks & optimizations

New arrows & crate, changes to key locks & optimizations

Walking almost to the end of the second week, we see some more fixes, additions and changes to the Rust development. This week new fire and bone arrows have been added, changes to key locks have been made and work has been done on optimizing the game even further. New arrows New item types have been added in-game. After the update, you can craft fire […]

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Welcome to 2018! First week: exploit fixes & forced wipe. No BP wipe!

Welcome to 2018! First week: exploit fixes & forced wipe. No BP wipe!

New year, new you. New year, new Rust update. This week we don’t see many changes as the team is still getting back from the holidays. There will be a forced wipe and a few small changes are in-game. The Christmas content will be disabled as of tonight. The Christmas presents will be disabled. There have been some tweaks to Hapis and Savas Maps and […]

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Last update for 2017: upkeep, nighttime, flashlight and more…

Last update for 2017: upkeep, nighttime, flashlight and more…

Although we have another week to go for this year, the Rust devs also need their week off after between Christmas and New Years. Therefore, tonight is this years last one. And a much appreciated one. Let’s get into the new things. Decay A new notification bar has been added to let you know if your base is decaying or how long it takes before […]

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Update 14/12 – Small tweaks to recent changes

Update 14/12 – Small tweaks to recent changes

We see some small tweaks and changes to last weeks changes in Building 3.0. Some stability and performance improvements have been made on the new decay system. All entities, deployables and walls were ‘decaying’ at the same time. Now they will decay on each of their own ticks. Cupboards won’t longer drop the loot inside when they are destroyed. This way raiders will less likely […]

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Building 3.0 – Big changes coming up

Building 3.0 – Big changes coming up

Update We are keeping track of small changes to the system here: http://steamcommunity.com/groups/rust-easyserver/discussions/0/1500126447392917193/ There are some big changes coming in tonights update. Firstly, because it’s the first Thursday of the month, a forced wipe will be done on all servers. But that’s no big news, what’s more? Building 3.0: wall stacking, honeycombs, cupboard… The biggest changes are visible on the building part in Rust. Devs […]

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