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Improvements to Bradley Tank and SMG recoil

Improvements to Bradley Tank and SMG recoil

Last week the Bradley tank made it into the game. This week some improvements are here for that same tank. The tank sometimes got stuck on boxes, so some improvements have been made there. Some props (boxes and cones) have been removed and the tank doesn’t make 180 degrees turns anymore. Also the path it takes has been improved. In the same note, the tank […]

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Watch out! There is the Bradley tank….

Watch out! There is the Bradley tank….

The Bradley tank is in! Starting tonight, the tank will patrol the roads around the Launch Site and it will fire anyone in its path. The tanks spawn every 15 minutes. It still has some issues, but it’s time to fight some machines. To attack the Bradley, use a machine gun, rockets or C4. But beware, once it sees you, it will fire his machine […]

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Devblog 173: some small changes/improvements but no Bradley tank yet

Devblog 173: some small changes/improvements but no Bradley tank yet

Sorry, little bit late, but better late then never. Small update this time. We see some improvements and changes in the AI, recoil system and player- and resource- spawns. No tank yet. Heavy Armor?! Nobody uses the Heavy Armor. But it’s a bit expensive for what you get, so the devs changed the heavy armor a bit. Now the heavy armor helmet blocks 90% of […]

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Icebergs are back, new nodes and other improvements

Icebergs are back, new nodes and other improvements

The Rust devs made the icebergs come back in. They are buildable, so we’re curious what type of bases are going to be made. But watch out, being too long in the water can be freezing and teleports may not be working on icebergs. Visual changes The visual aspect of ore nodes has been changed. It didn’t make it in last week, but it did […]

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Changes to EASY SERVER and EASY PROCEDURAL

Changes to EASY SERVER and EASY PROCEDURAL

Dear Rust fans, The last couple of months we saw that having an active playerbase on our own servers was a bit of a hassle. Last year, there was a stable playerbase of 100-150 people. Besides of other Rust servers we actively manage, we need to make time for our own servers as well. The world changes and we need to keep up with that. […]

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