Update Day 30/3/2017: no big changes

Update Day 30/3/2017: no big changes

Update Day is here once again! Don’t expect big changes this week. Most of the changes are done ‘behind the scenes’ and are used for next weeks forced wipe on April 6th. Some optimizations have been done to plants. Some plants were not growing. This has been fixed. Also the prerelease branche has been upgraded to use Unity 5.6.0f2. Along with continuing on the animal […]

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Tomorrows Rust update… what’s in it?

Tomorrows Rust update… what’s in it?

Well, to start off, personally i was waiting for this for a very long time. It might be small, but using a gun with 4X scope to see far distances will soon be over. Tomorrows Rust update will probably include new binoculars! The drawings for the item have been made, it’s all coding stuff now which is left. Hopefully done before tomorrow. The update will […]

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16-3-2017, Update Day is here!

16-3-2017, Update Day is here!

It’s Thursday again. Time for the weekly update! Big bushes of wilderness coming through your base foundation. It should be over. Rust devs have added foliage displacement to foundations, meaning that the bushes pushing through your floors and walls should not happen anymore. Also, the console has been given an update. There’s a new style to the top tabs and the window now fills the […]

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Storage lockers are in!

Storage lockers are in!

We are already counting down to the next Rust update. This Thursday, storage lockers will be in our game. There will be no wipe on our servers. The Rust developers hinted to us that storage lockers would be. They were already working on it before last weeks wipe, but it was not possible to add it in time. This Thursday, they are definitely in. The […]

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Update + Wipe Day is here!

Update + Wipe Day is here!

Today is the day unlike any other day in the month. Most of the servers tend to do wipes every week or every other week, but Rust forces a wipe every first Thursday of the month. We have to believe to it. And although it may be a hassle (starting all over), it’s good for overall server performance and actual living of maps. 90% of […]

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