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Updates

Nailguns, icebergs and new loot tiers

Nailguns, icebergs and new loot tiers

“I’m gonna nail you!” was a sentence we didn’t hear much in Rust, but that’s gonna change with tonights update. Nail Gun A new gun is in town, the old fashioned construction tool turned deadly. Costing 75 metal frags, 15 scrap and being a default blueprint, we will see this gun in gameplay very likely. The ammo it takes are real Nailgun Nails and cost […]

Posted: 02/11/2017
Under: Updates
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26/10: Late update today, but…

26/10: Late update today, but…

Welp, it’s going to be a late one today. Bit of an interesting one, since we are seeing improvements to server performance ánd a garage door! But where are those damn cars? A garage door without cars. Only in Rust. No problem. Having it not as a standard blueprint, you need to find and research the door and craft it with a level 1 work […]

Posted: 26/10/2017
Under: Updates
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Blueprint balancing, player models and… barbeques

Blueprint balancing, player models and… barbeques

Just two hours away from tonights update, we have a lot more information than we had yesterday. We can expect an unexpected addition to the update tonight. We will have a new barbeque! They allow you to cook significant amounts of food. A default blueprint costing 100 wood and 40 metal fragments, these barbecues have more than twice the capacity of campfires. The long awaited […]

Posted: 19/10/2017
Under: Updates
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Changes and improvements: workbenches, balancing, lights and radiation…

Changes and improvements: workbenches, balancing, lights and radiation…

Last weeks update was all about negativity throughout the community. Although, after the implementation, it seems that the majority was positive after all. The system will see some more significant changes in the coming weeks, but these will be in tonight: * Guitars, planters and ceiling lights are now tier 1 items. * Water purifiers, small/medium signs and stone spears are now default blueprints * […]

Posted: 12/10/2017
Under: Updates
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Changes to twig-building, furnaces and overall progression

Changes to twig-building, furnaces and overall progression

Some interesting (and game-changing) changes are coming to us in the next update (and couple of weeks). Let’s start first with the hair and player models. The changes were added a couple of weeks ago, but were removed at the last moment due to unforeseen issues. There is still big progress on this, but it doesn’t seem we’ll be seeing hair on our top and […]

Posted: 28/09/2017
Under: Updates
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