Update (probably) incoming! What’s new this week?

This weeks update was expected last week. Due to the issues and bugs after loading Unity 5.6 into the game, the devteam decided to postpone the update. They needed a whole week to sort some things out. Still, it seems that not everything is back to its old way, but the team expect to be having a patch tonight.
There are quite changes to be found in this update. Along the little ones as new footstep sounds, language fixes to item descriptions and rcon.web’s default ‘on’ state on servers, we can also see big improvements for animals. This has been tested for quite some time now, and due to the update of Unity the fixes can be launched.
Performance issues
After the Unity update, performance issues were seen. Badly. Mainly because of things happening on the background of Unity, different ways of showing UI and code that needed to be changed in order to fix these issues. The past several weeks, server and client performance has been a great positive deal. However, we see some new issues while loading servers. This could be a big problem with servers hosted on shared gameservers. Starting a server is now a much longer process due to the Navmesh creation. During that time, CPU usage on the server box shoots up to 100% and holds there for up to 5 minutes. This generates lag and sometimes mass kicks on all other servers running on the box.
As always with these kind of updates, bare with us this week. The team will constantly check the performance and patch things where necessary.
Animals AI & Deer meat!
Will it finally happen? Don’t let us wait any longer! After weeks in development, the new system for animal ‘intelligence’ is set to go live with this update. Although the Rust wildlife will still look the same, they should move much better than before – no more jutting up and down sheer cliffs or running through stuff. Don’t be surprised to see bugs, glitches, or just overall wonky animal behavior this week and expect more improvements and optimizations to AI over the coming patches.
Supplementing the new animal AI, a fresh type of meat has been added. No longer do deer yield chicken – deer meat is now an item.
Better large furnaces
A great improvement this week: large furnaces are now much easier to place on uneven terrain. Also, their foundations extend down further than before. Large furnaces on mountains? Yup.
Oh yeah, large furnaces also won’t destroy when modifying buildings nearby anymore.
Other small things
– The old hazmat froggy boots are removed from game
– Fixed underwater bubbles continuing to play after surfaced
This update will force wipe all servers. See you tonight!